Blog Post #1 – Me and My Relationship with the Digital

These types of introductions always seem somewhat awkward, so I will just get to the main point. My name is Charlie Barth, I am double majoring in English and Mathematics at the University of Utah, and I am currently in my fourth year (I will be doing five years total, because of the double major). My key interests include mathematics and literature (hence my two majors), as well as music (I play the cello), video games (mostly RPGs), and cooking (although I am not that great at it). For more information about some of my interests and where I am from, look toward the First Digital Lab Assignment. I don’t really know what else to add, so I will leave my introduction there for now.

As this blog will ultimately develop into a virtual platform showcasing my journey toward becoming familiar with the multifaceted theories of the Digital Humanities, I should explain my current relationship with the world of the digital. My perspective may differ somewhat from other young adults, as I generally have been reticent to use the grand communicative abilities of the digital, such as those provided by social media, blogging, and online forums. I am definitely not one of those persons who discounts all internet communities as time-vampires corrupting the minds of all the kids these days, and I do think that important and significant social progress can be made through the global community made possible by the internet, but I have never really put in the effort to constantly stay well-informed with all the latest trends. In effect, my relationship with the digital has usually been an individual experience, whether that means playing a single-player video game, writing a (very) simple program with Java, or watching a show on some streaming service.

Even in an academic setting, I have only rarely used computers or digital technology for any purpose other than convenience. For example, nowadays, we use word processors instead of hand-writing, online resource catalogs instead of physical libraries, and calculators instead of arithmetical errors, but I believe that most facets of the average academic institution have not truly embraced the increasing prevalence of the digital in our everyday lives. Even computer science classes, which one would assume would necessitate computers, focus more on problem-solving techniques than humanity’s interaction with technology (which is understandable, since the purpose of computer science is to create programs without considering any of the potential ramifications).

However, I do think that the digital can be incorporated more fundamentally into the pedagogical structure of our education system. In particular, most of my English classes have only explored the technological world as a means of finding academic articles online for use in our own papers, ignoring how digital-born texts can have as significant of an impact as traditional literature. I am not denigrating this approach (because it definitely beats tracking down books and journal articles with the help of Melvil Dewey), but merely using these digital resources for the purpose of finding a work of print media seems like a waste of valuable data. On the other hand, I do not think that the digital should entirely supersede traditional literature, as the latter still has many values. Rather, some form of balance should be found between the two mediums.

This is one of the reasons why I am interested in taking a course in the digital humanities: to obtain a rigorous understanding of how digital technologies can intersect and interact with a traditional academic environment, and to see how they benefit each other. I am still not entirely certain what the work of a digital humanist entails (and looking at some of the various definitions indicates that many digital humanists disagree with each other on the subject), but I understand the importance of taking a methodological approach to the field. Rather than just using computers as a convenient tool to expedite tasks that could be carried out by hand, the Digital Humanities seem to make, use, and analyze tools that can only exist in a computer system. In this manner, the Digital Humanities appear to have as many possibilities for expression as computers will allow (ergo, virtually infinite (pun intended)). It is safe to assume that the digital will continue to play an integral role in most individuals’ lives, so it is of utmost importance that we look critically at how people interact with computers, because each will help develop the other.

Digital Lab #1 – A Little About Myself

Introduction

Let me begin this new adventure into the world of webdesign by introducing myself. My name is Charlie Barth, and I am an undergraduate student at the University of Utah, majoring in English and Mathematics. I have lived my entire life in Utah, mostly in a tourist-infested beautiful resort town named Park City, which achieved fame as the site of many events of the 2002 Winter Olympics and as the headquarters of the annual Sundance Film Festival. Despite this, I never developed an intense interest in either winter sports or independent film-making, but I at least have an understanding and appreciation of the devotion and effort which each necessitates. Rather, my interests have lied in three primary areas: music, mathematics, and literature (providing an explanation for how I chose my majors).

Interests

In terms of music, I have played the cello for ten years, mostly focusing on classical repertoire (although, I performed with a fiddle band in middle school). I am currently working on Elgar’s Cello Concerto (knowing I will never even approach performing it with the same virtuosity as Jacqueline du Pré), and I greatly enjoy listening to early twentieth-century Russian music.

As a mathematician, I find the realm of pure math quite interesting (despite the rather pretentious sounding name), especially the field known as representation theory (which involves representing abstract algebraic structures using well-researched mathematical tools). While I understand that topics in mathematics can intimidate many individuals, who may also perceive the mathematics community as elitist and exclusionary, I believe that all people can find value and beauty in the subject if given the proper opportunity.

My interest in literary studies spans the world of fiction, in all forms, and I usually try to find something to value in everything I read. If I had to give a favorite genre, I would likely say metafiction (but I would also argue it is less of a genre and more of a style found in most literature), and I would say my favorite novel at the moment is Italo Calvino’s If on a winter’s night a traveler (but this will likely change the next time someone asks me). One facet of this topic which greatly interests me is the ways in which a reader interacts with a text, especially when the text appears to interact back.

The Digital Humanities

Accordingly, any type of interactive fiction fascinates me, and possibly provides an explanation for why I chose to take a course in Digital Humanities. Computers and digital software furnish an unprecedented ability to change how we approach storytelling, through their methods of interfacing with users. While I greatly admire traditional modes of storytelling (such as novels, short stories, etc.) and do not think we should ever abandon these mediums, the digital world presents an opportunity to expand how we approach literary pursuits. Ultimately, what I hope to learn from this course is an understanding of the innovative ways individuals use computers to develop interactive stories, and other forms of fiction not possible through traditional printed-page media, as well as how literary scholars approach and analyze these works. I already have a partial understanding of narrative studies when applied specifically to video games, but I know that that is only a small subset of a much larger theory.

From what I have read so far about Digital Humanities, I would likely define it as follows: Digital Humanities is a field of study through which people develop methods to explore the ways human philosophies, histories, and ideologies interact with technological advancements and computer system, and through which people analyze and interpret these methods and interactions. Initial readings on the subject emphasize the methodological approach of the field, as well as its interdisciplinary and collaborative aspects supported by the interconnectivity of computer networks.

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